The FotoToon Activity will allow you to create everything from a simple “comic” strip to a long elaborate illustrated document. You will be able to import many kinds of images into the panes of your project and add text bubbles to help tell the story. You can use photo images taken with the XO or imported from a camera, drawings made with Activities such as Paint, and images of all kinds downloaded from the web. This could include photos, charts and graphs, maps, and the like.
This introduction to FotoToon will show you how to get started with a simple 4 panel project.
FotoToon, like many other Sugar Activities, is often updated to fix “bugs” that users report. There was one update, from version 11 to version 12 during the time this instruction chapter was written. By the time you use it, there may be others. The changes are usually minor and should not interfere with the usefulness of this information. Always try to be sure you are using the latest version.
The FotoToon Toolbar has 13 icons including 2 with pulldown menus. The main FotoToon toolbar allows you to access many features of the Activity. Here is a description of what each of the icons will allow you to do:
The next four icons allow you to add text to your drawings and photos. They include:
1a- This little panel allows you to name your project before you export it as an image. If you do nothing, it will appear in the Journal as, “FotoToon as image.” If you give it a name, such as “My Project-1” before exporting it will appear in the Journal as “My Project-1 as image”. This will make it easier to find later in the Journal. Just erase the FotoToon label and replace it with the title you want to use. If you forget to name it when saving, you can always go to the Journal and select and rename it.
1b- This greyed out icon for home view is currently inactive.
1c- Click on this icon to export your project as an image. The export will just show your project. The tool bars and other things on the screen will not be included. If you wish a screen shot of the entire screen, you can make one by using the usual alt-1 (press the alt key and the 1 key at the same time).
The Text Pulldown menu allows you to control the appearance of the text you add to your project. Generally, they apply to everything in the box or bubble you are currently working on. You do not have to highlight the text to change it.
11a- Selecting this icon will change the text you are working on to Bold. Clicking it again reverts back to regular text,
11b- Selecting this icon will change the text your are working on to Italics.
Note: clicking on both of these icons, in any order, will give you Bold Italic text. Clicking both again, in any order, will get you back to regular text.
11c- Clicking on this icon will open the Text Color Pallete. See below for information on how to use it.
11d- This is a non-functioning icon that identifies this as the Text Pulldown toolbar.
11e- This little pull down allows you to choose the size of the text you are working on.
11f- This pull down offers a choice of 37 different fonts, listed in alphabetical order. Some, such as “Ding Bats” don’t actually produce anything. Be sure to test the font on your text to see if it looks the way you would like it to.
The Color Pallete Pulldown allows you to choose the color of your font. It will apply to everything in the box or bubble but can vary from one box or bubble to the next as you choose. There are 12 preset colors you can use, or you can create a custom color by selecting one of the preset colors and dragging the sliders to give more or less Red, Green, or Blue in the selected color. The little circle at the top of the Color Pallete shows the current color. When you are satisfied with the color you have selected/modified, click on the little circle to accept the chosen color and close the Color Pallete. It may take a few seconds for the new color to appear in the text box. But, don’t worry, it will!
FotoToon can be used for a wide variety of learning activities, but the general process is always similar. For the sample project in this section, we will make a 4 panel page using 4 photos. This is a good way to get started since the page can be printed on a single page.
Here are the general steps you need to complete before you build your first FotoToon project:
If you would like to use the same images that will be used in this sample project, you will find them at these links. Go to each link, upload the photo to a usb drive, plug it into your XO, and open by clicking on the image names. They will open in the Image Viewer and be automatically saved so you can access them for your project.
If you have planned well with your storyboard, you will have a pretty good idea of what you want to put in your dialogue balloons and text boxes. You may even have a title in mind for your project. You can actually start this process anywhere in your project. All of the balloons and boxes you will be using to do this will be identified in the first image above, the The Main PhotoToonToolbar.
In this image you can see that we selected bold, a red color from the color palette, a type size of 48, and the Font “Georgia”.
In this image you can see that we have added 4 dialogue balloons (#3 in the main toolbar). We could also have used the “cloud” balloon (#4 in the main toolbar), or the “whisper” balloon (#5 in the main toolbar). The first pane is OK, but the first balloon in the second pane needs to be dragged to a better shape and size. The second ballon in the second pane appears just as it does when it is first added. It still needs to have text added and to be resized (by dragging a corner). You can see that our type size is 12, text color is black, and we are still using the Georgia font.
As you work with the various text items, you may wish to eliminate one entirely. Just click on it, then on the icon with the minus (-) sign (#10 in the main toolbar), and it will disappear.
In this example you can see we have added 4 exclamation balloons and one extra text box. We used the same text size, font, and color as in the rest of the project. You could choose to use different ones in your project.
Now, if you have followed the instructions above, you should have a small, completed FotoToon Project. You may have decided to use the same photos that are in the sample, or you may have chosen to use images you have imported. These can be from your camera, your XO, downloads from the web, projects you have made in other Activities, drawings you made in Paint, or even photos you have modified in Paint (import, then add things and/or crop as you like). When finished, your project will look something like this:
Notice the little red cursor mark at the end of the title in the image. This export was done in FotoToon 11. The update, FotoToon 12 eliminates all stray cursors when exporting. Always be sure you are using the latest version of an Activity.
Regardless of what you have made for your project, you will probably want to share it with others. You can do this as an email attachment or print it out as a paper copy. To do this, you need to export your project as an image stored in your Journal. The instructions for exporting your project are shown above. We will repeat them here as well.
1a- This little panel allows you to name your project before you export it as an image. If you do nothing, it will appear in the Journal as, “FotoToon as image.” If you give it a name, such as “My Project-1” before exporting it will appear in the Journal as “My Project-1 as image”. This will make it easier to find later in the Journal. Just erase the FotoToon label and replace it with the title you want to use. If you forget to name it when saving, you can always go to the Journal and select and rename it.
1b- This greyed out icon for home view is currently inactive.
1c- Click on this icon to export your project as an image. The export will just show your project. The tool bars and other things on the screen will not be included. If you wish a screen shot of the entire screen, you can make one by using the usual alt-1 (press the alt key and the 1 key at the same time).
Look in the Journal. Your project should appear there with the name you gave it before exporting. If you forgot to give it a name, it will just say “FotoToon.” If this happened, rename it now, in the Journal before you forget to do it.
FotoToon can be used for much more than the simple 4-pane example we built in the instructions. It can be adapted for use in many different subject areas where students and teachers can construct lessons on any topic. Here are some possible ideas for projects:
Student written comic books for language arts practice. Students can write their own little “graphic novels” and even print them and take home to share with friends and family.
Student produced magazine articles for any topic they and their teachers choose. A single page or two-page “spread” will make it like the ones you see in actual magazines. One or more panes on the page can be used just for text to extend the story. The text could be written in another program and imported as an image or put in a large text box that fills the pane. The advantage of doing it all in FotoToon is that it would be easier to edit and/or change the text there than if it is imported as an image. Some possible ideas for these articles could be:
Cooking favorite foods (with recipes)
Family pets (pictures and stories)
Our neighborhood (pictures and stories of places to see or problems that need to be solved)
Science articles with photos of plants, animals, rocks, etc. including descriptions and information
Historical articles with photos of people or places imported from the web
“How To” articles on any topic the students or teacher choose
FotoToon is free open source software and, as such is available to be modified by the user as they wish as long as they give the original source proper credit. So, if you are a programmer and want to change something to suit your needs, you may do so. Just don’t forget to give credit where credit is due.
If you are not a programmer, you can suggest changes or modifications to the Activity to the original programmer at the same place where you would report problems (see next section). If it is something that will improve the Activity and not interfere with other parts of it, the programmers will be happy to consider including it in a future update.
Because there are always updates and improvements happening with this program, be sure to always check to be sure you have the latest version.